[wpn_ak74]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak74_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak74 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 4 inv_grid_y = 14 inv_name = str_wpn_ak74 inv_name_short = str_wpn_ak74 description = str_wpn_ak74_descr kind = w_rifle inv_weight = 3 cost = 4000 repair_type = weapon weapon_class = assault_rifle tier = 3 hud = wpn_ak74_hud visual = dynamics\weapons\wpn_ak74\wpn_ak74m.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.216, 0.174 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 304 upgr_icon_y = 627 upgr_icon_width = 295 upgr_icon_height = 110 fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes_sect = scope_ak74_computerized scopes = pso, pso_blue scope_status = 2 scope_zoom_factor = 0 scope_zoom_factor_alt = 0 silencer_name = wpn_addon_silencer silencer_status = 2 silencer_x = 225 silencer_y = 10 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25 grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 110 grenade_launcher_y = 17 launch_speed = 0 hit_power = 0.34, 0.34, 0.34, 0.34 hit_impulse = 100 ; size of physic impulse by bullet silencer_hit_power = 0.31, 0.31, 0.31, 0.31 silencer_hit_impulse = 75 hit_type = fire_wound fire_distance = 1000 bullet_speed = 880 rpm = 600 rpm_empty_click = 200 use_aim_bullet = true time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f fire_dispersion_base = 0.33 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) crosshair_inertion = 6 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.003 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.043 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0005 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0012 cam_return = 0 cam_relax_speed = 10 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 1.0 ;увеличения угла (в градусах) с первым выстрелом cam_dispersion_inc = 0.5 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 50.0 ;максимальный угол отдачи cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.35 ;(degree) size of step camera moved in horizontal position while shooting zoom_cam_relax_speed = 10 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.9 zoom_cam_dispersion_inc = 0.45 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 5.0 zoom_cam_step_angle_horz = 0.3 PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 fire_dispersion_condition_factor = 5 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 30 ; [] for AI max_radius = 100 ; [] for AI hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 use_alt_aim_hud = false [wpn_ak74_hud]:hud_base item_visual = dynamics\weapons\wpn_ak74\wpn_ak74m_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.025,-0.14,0.13 hands_orientation = 2,2,0 hands_position_16x9 = -0.025,-0.14,0.13 hands_orientation_16x9 = 2,2,0 item_position = 0,0,0 item_orientation = 0,0,0 shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle_gl anm_show = ak74_draw anm_hide = ak74_holster anm_idle = ak74_idle anm_idle_sprint = ak74_idle_sprint anm_idle_moving = ak74_idle_moving anm_idle_moving_crouch = ak74_idle_crouch anm_shots = ak74_shoot anm_reload = ak74_reload anm_reload_empty = ak74_reload_empty anm_idle_aim = ak74_idle_aim anm_switch = ak74_idle_aim_w_gl anm_switch_g = ak74_idle_aim_w_gl anm_bore = ak74_idle_aim anm_hide_w_gl = ak74_holster_w_gl anm_show_w_gl = ak74_draw_w_gl anm_idle_w_gl = ak74_idle_w_gl anm_shots_w_gl = ak74_shoot_w_gl anm_reload_w_gl = ak74_reload_w_gl anm_reload_empty_w_gl = ak74_reload_empty_w_gl anm_idle_w_gl_aim = ak74_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_idle_moving_w_gl anm_idle_moving_crouch_w_gl = ak74_idle_crouch_w_gl anm_bore_w_gl = ak74_idle_aim_w_gl anm_show_g = ak74_draw_w_gl anm_hide_g = ak74_holster_w_gl anm_idle_g = ak74_idle_w_gl anm_reload_g = ak74_reload_grenade anm_idle_g_aim = ak74_idle_aim_w_gl anm_shots_g = ak74_shoot_grenade anm_idle_sprint_g = ak74_idle_sprint_w_gl anm_idle_moving_g = ak74_idle_moving_w_gl anm_idle_moving_crouch_g = ak74_idle_crouch_w_gl anm_bore_g = ak74_idle_aim_w_gl aim_hud_offset_pos_16x9 = -0.131500,0.040750,-0.150000 aim_hud_offset_rot_16x9 = 0.017000,0.036000,0.000000 gl_hud_offset_pos_16x9 = -0.0915,0.001,-0.15 gl_hud_offset_rot_16x9 = -0.0745,0.0301,0.0 aim_hud_offset_pos = -0.131500,0.040750,-0.150000 aim_hud_offset_rot = 0.017000,0.036000,0.000000 gl_hud_offset_pos = -0.0915,0.001,-0.15 gl_hud_offset_rot = -0.0745,0.0301,0.0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 lowered_hud_offset_pos = 0.145, 0.0, -0.06 lowered_hud_offset_pos_16x9 = 0.145, 0.0, -0.06 lowered_hud_offset_rot = -0.05, -0.55, 0.4 lowered_hud_offset_rot_16x9 = -0.05, -0.55, 0.4 [wpn_ak74_pso]:wpn_ak74 1icon_layer = pso 1icon_layer_x = 45 1icon_layer_y = -3 inv_weight = 3.5 hud = wpn_ak74_pso_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair scope_zoom_factor = 40 scope_zoom_factor_alt = 0 use_alt_aim_hud = false [wpn_ak74_pso_hud]:wpn_ak74_hud [wpn_ak74_pso_blue]:wpn_ak74 1icon_layer = pso_blue 1icon_layer_x = 45 1icon_layer_y = -3 inv_weight = 3.5 hud = wpn_ak74_pso_blue_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_owa_crosshair_blue scope_zoom_factor = 10 scope_zoom_factor_alt = 0 use_alt_aim_hud = false [wpn_ak74_pso_blue_hud]:wpn_ak74_hud [scope_ak74_computerized] scope_name = pso_green scope_x = 45 ; offset in inventory icon scope_y = -3 [wpn_ak74_nato]:wpn_ak74 parent_section = wpn_ak74_nato visual = dynamics\weapons\wpn_ak74\wpn_ak74m_nato.ogf hud = wpn_ak74_nato_hud scopes_sect = scope_ak74_nato_computerized scopes = pso, pso_blue inv_name = str_wpn_ak74_nato inv_name_short = str_wpn_ak74_nato description = str_wpn_ak74_nato_descr inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 5 inv_grid_y = 24 ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap [wpn_ak74_nato_hud]:wpn_ak74_hud item_visual = dynamics\weapons\wpn_ak74\wpn_ak74m_nato_hud.ogf [wpn_ak74_nato_pso]:wpn_ak74_nato 1icon_layer = pso 1icon_layer_x = 45 1icon_layer_y = -3 inv_weight = 3.5 hud = wpn_ak74_nato_pso_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_owa_crosshair scope_zoom_factor = 40 scope_zoom_factor_alt = 0 use_alt_aim_hud = false [wpn_ak74_nato_pso_hud]:wpn_ak74_nato_hud [wpn_ak74_nato_pso_blue]:wpn_ak74_nato 1icon_layer = pso_blue 1icon_layer_x = 45 1icon_layer_y = -3 inv_weight = 3.5 hud = wpn_ak74_nato_pso_blue_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_owa_crosshair_blue scope_zoom_factor = 10 scope_zoom_factor_alt = 0 use_alt_aim_hud = false [wpn_ak74_nato_pso_blue_hud]:wpn_ak74_nato_hud [scope_ak74_nato_computerized] scope_name = pso_green scope_x = 45 ; offset in inventory icon scope_y = -3